AI Insights · Timothy · April 2023
Top 5 Fidget Toys Games on iOS in Europe - Q1 2023
In Q1 2023, the top 5 fidget toys games on iOS in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2023, the top 5 fidget toys games on iOS in Europe exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Gear Clicker from Rollic Games saw notable fluctuations in its weekly downloads, starting from a high of 77K downloads in the first week of January and gradually declining to about 11K by the end of March. The game’s weekly revenue peaked at approximately $4.1K during the first week of January and experienced a downward trend to around $1.2K by mid-March, before slightly recovering to $2.1K at the end of the quarter. Active users increased steadily, reaching a peak of 216K in the last week of March.
Antistress Satisfying Pop it from Chinh Ha Van maintained a relatively steady download rate throughout the quarter, starting at 25K downloads in early January and ending with around 14K in the last week of March. Active users also showed a consistent upward trend, rising from 64K at the beginning of January to a peak of nearly 97K by the end of February, before a slight decline to 94K in the last week of March.
Fidget Toys 3D by Tran Dinh Hung had stable weekly downloads, beginning with 18K in early January and fluctuating between 15K to 21K throughout the quarter. Revenue remained minimal, with a slight peak at $175 in the last week of March. Active users remained relatively stable, ending the quarter with about 38K users.
ASMR Simulator-Makeover&Relax from Tap Q Games experienced an increase in downloads starting from 15K in early January and peaking at 30K in the second week of January, then gradually declining to 9K by the end of March. Active users showed a consistent increase, reaching a peak of 116K in the last week of March.
Flexy Ring by SayGames LTD had its highest downloads in early January with 38K, followed by a gradual decline to around 7K by the end of March. Revenue was minimal, peaking at $170 in the last week of December and fluctuating around $30-$70 for the rest of the quarter. Active users peaked at 85K at the end of December and maintained around 67K to 73K throughout the quarter.
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